Start at the Shopping Center
The flee the facility x dti quest begins with a hidden entrance: collect Lana's heels inside 11 Tops, then interact with the unusual mirror in Lana's salon. Once inside, understanding when to use Stalker or Runner matters because the wrong ability can leave you unable to clear a jump.
The YouTube crossover walkthrough demonstrates this entrance and the early challenge sequences. The quest introduction lists three tasks, so reaching the end of these directions does not mean you have finished the entire event.
First, you need a round on the Shopping Center map. Your spawn location can vary, so another player's opening route may not match yours. Find the store sign before trying to reproduce their movements.
| Checkpoint | What to locate | What to do |
|---|---|---|
| Shopping Center | The mall map | Locate 11 Tops from your spawn |
| 11 Tops | Lana's distinctive heels | Click the heels |
| Lana's salon | The unusual mirror | Interact with it after collecting the heels |
| Quest area | Opening cutscene and instructions | Watch the scene and read the challenge prompts |
Map availability can be the first obstacle. The crossover video shows repeated server changes before the player gets Shopping Center. Changing servers does not guarantee a faster result.

Find the Heels and Open the Salon Mirror
Inside 11 Tops, look for the heels associated with Lana. The store contains several shoe displays, and the walkthrough distinguishes the quest pair from the ordinary shoes around them.
Use this order to keep the entrance sequence straightforward:
- Find the 11 Tops sign.
- Search the shoe displays for Lana's heels.
- Click the heels before leaving the store.
- Travel to Lana's salon.
- Find and interact with the unusual mirror.
- Let the teleport and opening scene finish.
The salon is some distance from 11 Tops. The demonstrated route leaves the store, crosses the shopping area, passes through an exit, and continues down toward the salon. Because the starting position varies, the store and salon are more useful landmarks than a direction such as “walk straight from spawn.”
Inside the salon, the mirror interaction opens the hidden passage and leads to the quest teleport.
The opening cutscene introduces a camper and her journey toward a cave. The walkthrough presents this scene as unskippable, so let it finish.
Afterward, pay attention to the instructions and timer. The fashion-show framing can make the objective sound like an outfit activity, but the demonstrated gameplay puts you in the Beast role and asks you to move through obstacles and chase counselors.
Use the Beast Abilities for the First Task
The crossover walkthrough identifies Stalker and Runner as the two abilities available during these challenges. Their movement differences are central to the route: Stalker helps with jumping, while Runner increases speed but prevents jumping during use.
| Ability or movement state | Behavior shown in the walkthrough | Practical use |
|---|---|---|
| Normal Beast movement | Jumping causes a slowdown | Avoid unnecessary jumps on flat ground |
| Stalker | Allows movement and jumping without the usual slowdown during its active window | Use for climbs and obstacle sections |
| Runner | Increases movement speed but prevents jumping | Use for a chase when no jump is needed |
| Ability cooldown | The ability must recover before another activation | Check readiness before committing to obstacles |
On the keyboard setup shown in the video, Q activates the ability. Watch the ability indicator at the bottom of the screen: its active period is limited, and the walkthrough shows the player having to wait for it to recover.
Climb Before Chasing
The first task sequence begins with a mountain climb. Ordinary Beast jumps slow you down, which can consume valuable time during successive obstacles. Activate Stalker around the part of the climb where you need to jump, then make use of its available duration.
The challenge continues at a campfire, where the objective is to chase three counselors and take their fashionable accessories.
| Part of the first task | Required action | Main difficulty |
|---|---|---|
| Mountain approach | Climb toward the next area | Beast jump slowdown |
| Campfire encounter | Chase three counselors and take their accessories | Moving targets and limited time |
| Pursuit | Catch counselors before the timer expires | Choosing speed without blocking a needed jump |
| Failed attempt | Repeat the challenge sequence | Losing time to the same movement mistakes |
Runner can help close the distance during the pursuit. Before activating it, look at the immediate route: if you need to jump, its restriction can cost more time than the extra speed saves.
Keep checking the objective after striking a counselor. The video shows targets falling ahead of the player and the chase continuing; do not assume that a single swing means the entire accessory objective is finished.
Read Each Timer Separately
The commentary initially describes 30-second tasks, then corrects one displayed allowance to 45 seconds. A later chase attempt is described with 15 seconds available. Use the timer on your screen for the current segment instead of applying one number to every part of the quest.
The introduction also describes three attempts. Later, the attempt counter behaves inconsistently, including a display of “4/3.” Treat that as an unreliable display, not a strategy for obtaining extra retries. Plan each attempt around the stated limit and adjust the movement that caused the previous failure.
Navigate the Cave and River Route
The next demonstrated task sequence starts with crossing a cave. The walkthrough recommends Stalker because the route contains three obstacles that require jumping. Activating Runner for those obstacles leaves you unable to make the necessary jumps.
Ability timing matters here. Starting Stalker too early can use up part of its duration before you reach the obstacles. Identify where the jumping begins, check that the ability is ready, and activate it when that movement benefit will help.
| Route segment | Objective shown | What to watch |
|---|---|---|
| Cave | Reach the other side | Three jumping obstacles and the timer |
| Cave exit | Continue into the outdoor route | The next objective begins beyond the cave |
| River crossing | Cross without falling into the river | Landing position and ability duration |
| Cabin area | Go around the cabins toward the storage room | A cabin alone is not the destination |
Once you leave the cave, the objective changes: reach the storage room by crossing the river and going around the cabins. Keep the whole instruction in mind. The walkthrough shows the player reaching a cabin and expecting success, then realizing the route requires continuing around the buildings.
For the river section, focus on your next landing point before committing to a jump. The video includes a failed landing that the player thought had reached a rock, so a landing that looks close may still fail the section.
A useful approach to this sequence is to separate movement decisions:
- In the cave, prepare Stalker for the jumping obstacles.
- At the exit, read the storage-room instruction.
- At the river, line up the crossing before jumping.
- Near the cabins, continue looking for the route around them.
The demonstrated failures send the player back through the cave before another river attempt. Improving the cave section therefore helps you reach the unfamiliar outdoor portion more consistently. These directions stop at the storage-room approach; they do not cover the third task or the ending.
FAQ
Where does the flee the facility x dti quest start?
Start on Shopping Center. Click Lana's heels inside 11 Tops, then visit Lana's salon and interact with the unusual mirror. The crossover walkthrough shows that sequence opening the quest entrance.
Why can I not jump while using Runner?
Runner prevents jumping while active in the demonstrated challenge. Use Stalker for the mountain climb and cave obstacles. Save Runner for movement where its extra speed helps without requiring a jump.
Do all tasks have the same time limit?
Do not assume they do. The walkthrough corrects an initial 30-second claim to 45 seconds for one segment and later describes a shorter chase allowance. Read the current on-screen timer whenever the objective changes.
Does reaching a cabin finish the river section?
The objective asks you to cross the river, go around the cabins, and reach the storage room. Arriving at a cabin does not satisfy that full instruction. Continue following the route toward the named destination.
Is collecting 100 candies part of this entrance?
The 100-candy objective belongs to the separate Halloween quest demonstrated in the Halloween quest walkthrough. That activity involves earning and depositing candy during regular rounds. The DTI crossover entrance demonstrated here begins with the heels and salon mirror.